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Promoted Post: Designer Vinyl through the eyes of a struggling artist - TOMOPOP
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Promoted Post: Designer Vinyl through the eyes of a struggling artist


6:00 PM on 06.13.2011
Promoted Post: Designer Vinyl through the eyes of a struggling artist photo


This post was promoted on Colette's behest, and for good reason. Every now and then we get entries in there that aren't a toy review or tutorial, or even a news post, but a thoughtful contribution about something the author has to say on some issue.

Jax has written such an article about her feelings towards designer vinyl and how it affects her as an artist. She goes on to explain several points on the state of the industry as she sees it, as well as offering cookies and hugs to those of you who read through her discourse. This article provides several thought-provoking points about artists in general, not just vinyl customizers and toy-makers.

Have I said enough good things yet? Hit past the jump and just read the post already (and demand your cookies when you're through in the comments section)!

[Note about the header: I just needed to put something relevant up there]

Jax

This is something I’ve wanted to write up for a long time, but never really had a reason to. With some of the recent actions of Kid Robot and things I’ve been reading about the vinyl industry as of late I figured it was finally time.

As I’ve said before on this site, I’m currently an art student finishing up my undergrad work in Illustration/Fine Arts. This is my main reason for enjoying designer vinyl so much. Seeing modern day artists approach and become successful from a pretty unique medium excites me. Being a life-long toy enthusiast certainly helps as well.

I am primarily a digital artist; I never even touched oil paints until my second year in college. I’ve done small freelancing jobs but preferred to do my own stuff. I like the concept of talking to people through art, the idea that art can have a message and a place in society other then something pretty to look at.

I’ve followed the fandom in the shadows for a long time, and recently the shine has begun to wear off it for me. I still love vinyl, but I’m beginning to see how, from an artist’s standpoint, it’s begun to falter.

I’ve heard the argument made many times that once art becomes a business it looses its luster. As soon as an artist is only in it for that quick buck, the magic is no longer there. I agree with this to a point. Attending a school that caters to both fine artists and graphic designers, I’ve been lucky enough to hear both sides of this argument.

The Fine Artists I knew came off as the stereotypical ‘artist type’: floaty and emotional. These were people who had a passion for creating what they wanted, and would be damned if anyone told them different.

The Graphic Designers, on the other hand, were more rigid in their approach. Most of them could not draw in the traditional sense, and many of them were interning as soon as their second year in school. They saw art as a business, as a way to communicate to others through marketing and products.

And I found myself in the middle.

So what does this have to do with the vinyl industry? It's that I’m beginning to see the same patterns emerge there. I’ve seen independent artists such as Erik Scarecrow produce beautiful pieces and update his work constantly. And I’ve seen others such as Sket One milk a simple design for as much as he could. To see such things as an artist enrage me, because it’s no longer about the craft, it’s about money.

And then it all comes to a head when large companies take the reigns of producing vinyl.

I’ve already posted a giant Wall O’ Text (here) about my thoughts of Kid Robot's current business strategy, so no point in repeating that. But what I need to mention is how, while large companies can become helpful in marketing art as a product, it almost always becomes about the money. I know very-very little of how KR’s company works from the inside, and have had a hard time finding anything. Thus, my assumptions are based on what I have learned from people who have worked in the freelancing industry.

To make it big in the freelance industry you have to be able to brand yourself. Yes, people like Rob Janoff and William Golden created some of the most well known logos today and have been amazingly successful, but they are by far the minority. Artists almost never make minimum wage. We work on commission. However, with a company like KR, you are approached once you’ve already made that name for yourself. It is a great way to get your name out there, but I’m assuming artists see little of the profits from the products they’ve designed other then a small percent of total sales.

Haven’t you noticed that all of Sket One’s ketchup colorways were done independently? It’s to maximize profits. Without the middleman, you only need to pay production fees; and the lower the number of pieces need to be produced, the cheaper that tends to be. (Yeah, in case you needed more reason to see those pieces as blatant price gouging).

So then, what is the appeal of an artist signing onto KR? Well, most of the artists appear to be up and comer’s, at least when it comes to the Dunny three inch lines. You draw people in with the big names and hope they notice the small ones. It’s not a bad strategy, and I can see the appeal behind it. However, I do not know how much creative freedom these artists are given, and I’m inclined to believe it’s less then I thought previously.

I believe, to manufacture and distribute art, you need to have a creative eye yourself. If you don’t, the obviousness of this fact becomes clear to people who do have some idea of basic artistic concepts. Every time I see an artist boast about their ‘lack of formal training’ I cringe. You can certainly become a great artist without it, but it shows when you screw up simple color schemes and basic anatomy. With the poorly designed and terrible color palettes coming out of KR, I’m not quite sure whom to fault. The artists themselves, or the fact no one is critiquing them.

So what does this all mean to you? Probably nothing, but I’ve wanted to voice my opinion on the industry for a long time. If you found this interesting for the most part, or I informed you in some way, I’ve succeeded.

Also, if I’ve grossly glossed over something or mixed something up majorly in my assumptions, feel free to politely correct me ;D

---

Also, if you legitimately read through all that, I owe you a hug, or a cookie, or something.






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Legacy Comments (will be imported soon)


I've read through all of that as I'm an art student myself. I'm not a deep kind of person so I don't have much to say, other that I do agree that it's hard to make yourself a name out there as an artist. I often get worried at my future but I keep my hopes up!

I think there is nothing bad in doing things for money...to an extant. When it's ALL about the money, it becomes less...special as you said...
But at the same time I'd love to be able to live off my art. I'd still prefer having an average salary but making things I truly love, than becoming rich off something I kinda feel "meh" about. (however I might fit in the stereotypical artist type, as I'm studying in fine arts, but I just value fun over everything!)

Thanks for writing your thoughts, and I love cookies. xD Have a good day/night/afternoon!
I loved this story, and completely agreed until "Every time I see an artist boast about their ‘lack of formal training’ I cringe. You can certainly become a great artist without it, but it shows when you screw up simple color schemes and basic anatomy."

I'm a graphic designer, so it's not verbatim the case of which you speak, but I don't have formal training. Am I the best graphic designer around? No. Am I always learning and improving my skills? Yes. What makes me cringe is when an "artist" or "graphic designer" boasts about their extensive, robust formal training - yet their work still sucks. They're screwing up simple color schemes and basic anatomy. So what's the excuse there?

Don't fault people for taking pride in the fact that they don't have formal training, yet are still talented - fault them when they can't back it up, and fault the "trained" artists and designers just the same. It doesn't matter how well trained or educated you are - if you can't keep up, if you can't keep learning, you shouldn't be boasting.

I cringe every time a trained artist or designer gets uppity and thinks they're automatically better than those that have not had formal training.
I cringe every time a trained artist or designer gets uppity and thinks they're automatically better than those that have not had formal training.


I don't think the OP was taking that particular stance as far as thinking she is above ANYONE for that matter, much less people who didn't go to an art school and "learned their craft" independently.

If ANYTHING, artists who boast about "not being trained" are the ones who are uppity and look down their noses at people who HAVE gone to school/have had proper training as if THEY are better because they "didn't need help" or something like that.

Bottom line; you took offense where it wasn't necessary to do so.
As someone who went to school for art I can honestly say that education only has as much of an impact as the student will allow. I saw talented people learn almost no new techniques over 4 years, and I saw untalented people work really hard, practice, and get tons better. Its all about individual participation. That being said, I think the greatest advantage to an art education isn't color theory or paint application, but rather group critiques. Those who are self taught may not have had the opportunity to sit in a room of their peers and have their art analyzed and picked apart. Not to say that self taught artists don't expose themselves to that kind of learning experience, I saw many people in school flat out ignore the critiques of our professors, but I think there is something to be said for having someone call you out on poor artistic decisions, or laziness, and maybe a complement where its needed. An art degrees helps you learn how to explain WHY you feel a certain way about a piece and put in to words why a piece is working or not. In the toy art community I see a lot of cock stroking, even when the artist might benefit more from a critical word or two, but ultimately it all comes down to taste.

While I respect Kidrobot for the huge impact its had in the industry, I personally don't always like the art they promote, and who cares? I don't have to buy art I don't like. When push comes to shove, KR is a company that provides a product that people want and will act as such. Its like complaining that Starbucks isn't a local coffee shop. As a business its going to care about growing and expanding which means making money, hiring more people, opening new shops, and trying to please more and more people. The fact that they bring in up and coming artists at all is pretty cool. Sure, the new artists probably won't get much any money off it, but the promotion is HUGE and worth more then a slightly fatter paycheck. If you are tired of production toy art, I suggest checking out self producing toy artists like Squink, Chris Ryniak, Amanda Viselle, ect.

Kidrobot is like starbucks and independent artists are like your local coffee shop, it all depends on what experience you are looking for. The smaller coffee shop isn't making bank, just enough to get by while doing what they love and building a closer community base. As a consumer you have the power to support whomever you choose.
I'm a developer, I develop code but as I work closely with graphics I get to play with it alot, and I must say that I don't have a formal education in graphics, and I wish I would. I work in the IT industri and I often see people that isn't educated in design or graphics working with it, and it often doesn't turn out well. I wish companies would work more closely with true artist as the final product would be so much better.

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