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Community Discussion: Blog by Ket | Link FigmaTomopop
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Hi everyone, I guess I'm going to write a little about me... I don't really have much to say, so I may come back and update this later. I like collecting figures, mainly anime / game related.

I've recently been picking up figures from Good Smile's Nendoroid & Figma lines; I like the ability to pose them (not that I dislike non-poseable), but I enjoy creating different photo ops or changing up the display on the shelf every now and then. I'm specifically looking forward to the upcoming Nintendo Figmas (I love all things Nintendo) and I'm also a fan of Vocaloid, so I've been picking up their figures as well.

I can't think of anything else to add, but here's a picture!^^ (I take plenty, but I don't really have anywhere else to share them)


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Ket
11:21 PM on 01.22.2013

Well, better late than never I suppose. Here are some pictures and my thoughts on the Link figma.

First, I have to admit that I'm a huge Zelda fan so I can't really claim that I'm unbiased when it comes to anything Zelda-related.


Link has come to town!


I may not have gotten the skyward strike pose perfect. One issue I have with the figma is the seemingly limited positioning of the arms. This is due to the folds around Link's shoulders which limits the range of the shoulder joint. Due to this issue, while he does come with the necessary hands for holding the sword in right or left hand, there are certain poses (such as the skyward strike) that can only be done with the sword in the right hand as the left arm doesn't seem to point straight up at that angle.



The kilt is a flexible plastic so it will give for posing his legs, though I'm always wary of leaving a figure in a position with this kind of plastic stretched out (but that's just me). Also, as you can see in the above image, Link, like Samus, has a joint at the toe so that this can be positioned separately from the ankle; though the joint is more visible on Link's boot that it was on Samus.



One other issue that I have to mention is the method for getting the sword into Link's hand. It has to be rolled in via a gap between the fingers and the thumb. I've experienced this type of accessory before (similar to Luka's Ooma-san) but I can't say I'm a fan of this decision as it is always a nerve-wracking experience trying to get it in there. I should also mention that I had seen some say that the pommel could be taken off to slide the sword into his hand. As it turns out, while this may be the case for some, it is not intentional and the method I mentioned above is the intended way to put the sword in his hand (so as a warning I wouldn't try to force the pommel from the end of the hilt). I'll update with the source if I can remember where I read it but I'm pretty sure there was an e-mail from Good Smile confirming it wasn't supposed to come off.


The iconic Master Sword and Hylian Shield; this is the image of Zelda to me.


Speaking of the sword, I love the detail on both the sword and shield; they both look great. Link, himself looks great as well. I also really like the effect parts for the sword slash.


Using the effect parts to recreate the Spin Attack!


I can't think of anything else to say. Overall, I'm happy with the Link figma even if that's just because its Link. I've already pre-ordered the figmas of Pit and BlaPi so I'll probably put up pics of those as well when they're released.

Feel free to leave a comment with your own opinions on the Link figma or any other Nintendo figures .
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