Ket's blog

11:21 PM on 01.22.2013

Link Figma

Well, better late than never I suppose. Here are some pictures and my thoughts on the Link figma.

First, I have to admit that I'm a huge Zelda fan so I can't really claim that I'm unbiased when it comes to anything Zelda-related.

Link has come to town!

I may not have gotten the skyward strike pose perfect. One issue I have with the figma is the seemingly limited positioning of the arms. This is due to the folds around Link's shoulders which limits the range of the shoulder joint. Due to this issue, while he does come with the necessary hands for holding the sword in right or left hand, there are certain poses (such as the skyward strike) that can only be done with the sword in the right hand as the left arm doesn't seem to point straight up at that angle.

The kilt is a flexible plastic so it will give for posing his legs, though I'm always wary of leaving a figure in a position with this kind of plastic stretched out (but that's just me). Also, as you can see in the above image, Link, like Samus, has a joint at the toe so that this can be positioned separately from the ankle; though the joint is more visible on Link's boot that it was on Samus.

One other issue that I have to mention is the method for getting the sword into Link's hand. It has to be rolled in via a gap between the fingers and the thumb. I've experienced this type of accessory before (similar to Luka's Ooma-san) but I can't say I'm a fan of this decision as it is always a nerve-wracking experience trying to get it in there. I should also mention that I had seen some say that the pommel could be taken off to slide the sword into his hand. As it turns out, while this may be the case for some, it is not intentional and the method I mentioned above is the intended way to put the sword in his hand (so as a warning I wouldn't try to force the pommel from the end of the hilt). I'll update with the source if I can remember where I read it but I'm pretty sure there was an e-mail from Good Smile confirming it wasn't supposed to come off.

The iconic Master Sword and Hylian Shield; this is the image of Zelda to me.

Speaking of the sword, I love the detail on both the sword and shield; they both look great. Link, himself looks great as well. I also really like the effect parts for the sword slash.

Using the effect parts to recreate the Spin Attack!

I can't think of anything else to say. Overall, I'm happy with the Link figma even if that's just because its Link. I've already pre-ordered the figmas of Pit and BlaPi so I'll probably put up pics of those as well when they're released.

Feel free to leave a comment with your own opinions on the Link figma or any other Nintendo figures .   read

10:46 AM on 09.23.2012

Samus Figma Review

Hi everyone, today I'm going to be looking at the Samus figma from Good Smile Company. Since I just received mine I thought I would put up a post with my thoughts; I don't usually blog, so forgive me if I make any stupid mistakes.

Samus has arrived!

I love the Varia Suit, especially the design from Other M. The rounded shoulder-pads and overall smooth look of the suit seems closer to a 3-dimensional version of the Super Metroid sprite in my opinion; I liked the Prime games but never understood the addition of the “wings” on the shoulder-pads. Personally, I like poseable figures so I don't really mind if joints are a little visible, but I have to point out that the joints on this figure are really well hidden, or rather, by the nature of the character they don't have to be.

Her joints are mostly standard for the figma line but her head can't turn much, it can lean left and right or forward and back. However, she does have an extra joint in her foot that allows her toes to be bent separately from the ankle which is useful for some of the more dynamic poses and also helps with balance (see my crouching position above).

The toes can be bent separately from the ankle


She is pretty easy to balance so, while she comes with the typical figma stand, it isn't really necessary for poses with both feet on the ground. One thing I would like to mention is that she's a bit heavier than my other figmas so the stand doesn't really seem to support her completely airborne without a little extra thought regarding balance.

I took a close-up of the visor to show the detail.

The visor is solid but somewhat reflective so, while you can't see Samus' eyes, it can seem to glow like she's in battle mode if you shine light on it.

I guess I should also talk about her accessories. She comes with 5 different hands: an open hand, an open hand with the fingers together, a thumbs-up, a closed fist, and a gripping fist (to hold items).

She also comes with the Morph Ball, which is well done. Though I can't see myself replacing Samus on the shelf for the Morph Ball, its still nice to see it included.

She also has an interchangeable part for the front of the arm canon which allows it to open as though she is about to fire a missile. She comes with two different beams, a single shot and a double shot, which can be attached to either front part of the arm canon.

The arm canon with the default front piece

The arm canon with the missile front piece

One of my only complaints is that she doesn't actually come with a missile that can be attached to this, which is a shame, especially since missiles are such an integral part of taking out metroids.

Overall, I'm really happy with the figure; she looks great, can balance really well on her own, and is completely poseable with virtually invisible joints. I'd definitely recommend her to any Metroid fan.

Finally, the battle we've all been waiting for...

This is actually the first thing I wanted to do when I took her out of the box and the reason I was pulling for Rock to make it into Smash Bros.^^

Thanks for reading and feel free to comment below!   read

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